November 2

Review: Death Sword by Pamela Turner

Lyrical Press, 2011
ASIN: B004HO63E2
Available: Kindle

One night in a dark alley Karla Black is stabbed by a man who doesn’t want her money, her body, or even her life. Instead, he wants to activate her angel side and help her take up the mantle of an angel of death. As if this isn’t traumatic enough on its own, Karla then finds herself stuck with her mysterious not-killer and sucked into a centuries-old drama involving his jealous ex-lover and a series of curses (and nothing is as jealous as, or sets curses like, an angel) More is at stake, though, and Karla, the other angels, and the world at large are in some serious danger.

Death Sword is not perfect. I’d have liked to see some smoothing around the edges, both in the writing and in the emotional content of the story. But it’s a lot of fun to read about your home city suffering the vengeful wrath of angels, and Turner has a very interesting take on angels. There’s a great love story, which will make this a pleasurable read for paranormal romance fans, and also a good addition to digital paranormal romance collections.

Contains: violence, language, m/m sexual situations, explicit sex scenes

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November 2

Review: Fatal Circle by Linda Robertson

Pocket Books, 2010
ISBN-13: 978-1439156803
Available: New, Used, Digital

Fatal Circle is the third book in the Persephone Alcmedi series. Persephone Alcmedi is the Lustrata, a fabled witch said to bring balance and justice to the magical world. In the last book she was outed to the other witches of her city and she was forced to save her foster daughter and grandmother from a murderous fae. Now the fae are using her actions as an excuse to declare war on the human magic users. Persephone is forced to publicly disown her family, take a position as a vampire court witch, becoming a pariah to protect herself and her fellow witches. It’s an obligation that only one called to equality and fairness could bear.

Robertson’s Circle series is less violence and battle-based than a lot of urban fantasy. For readers that prefer mystery-based paranormal romance, this series is good one. It’s dark, emotional, and meaningful, without a lot of the gore or graphic sex. Robertson’s lead, too, is set apart from other urban fantasy leads. Persephone is a woman embedded in family and responsibility, not to save the world, but just to do what is right. Fatal Circle is a breath of fresh air in the magical worlds of paranormal fiction, and will whet readers’ ravenous appetites for more. It’s a good crossover title that should appeal to readers of both fantasy and romance, and a great addition to public collections.

Contains: language, violence, sex

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October 26

Guest Blog: They’re Not Like Us by Naomi Clark &Contest!

One of my pet peeves when it comes to paranormal beasties in fiction is the trope of making them just like us. Vampires are just people with special dietary requirements. Werewolves are just people with extra body hair. Where’s the fun in that? I want my monsters to be monstrous – or at least, not human.

The werewolves in the Urban Wolf world work very hard to appear human, to fit in with human society and play nice with humanity. But they’re not really human. And in DARK HUNT I wanted to explore that a little. I wanted to show that, although the wolves can take human shape, they’re animals underneath, with primal instincts and priorities that might differ from human ones. So we learn that in some Packs, female wolves are forced to mate with whoever the Pack picks, to ensure the survival of the species. We learn that there are some things that terrify wolves, things humans don’t even know exist.

And we learn that, when bodies appear and tensions rise, humans and wolves are quick to turn on each other. Because the humans know the wolves aren’t really like them, that they hunt and kill in wolf-shape, so when the bodies start piling up, doesn’t it make sense to blame the monsters?

One of the ongoing themes I want to look at in the Urban Wolf books is the divide between werewolves and humans, and how hard (or not) the Packs are willing to fight to keep their place in human society. I want to explore what brings the two species together and what could drive them apart. In DARK HUNT you’ll see some hints of that – suspicion, unrest, and violence. You also learn exactly what can scare a werewolf. I hope you ready for that 🙂

Dark Hunt

Ayla Hammond is taking on Paris.

Hoping for a romantic getaway in the City of Lights with her girlfriend, Shannon, she finds a city under the dark thrall of Le Monstre.

Getting caught up in mystery and murder was the last thing Ayla and Shannon expected to find in the City of Love, but as the body count grows and tension rises between Parisian werewolves and humans they find themselves stalked by an unknown terror.

What is Le Monstre and why does it make Ayla’s wolf want to turn tail and run? Can it be stopped before they become its next victims?

 

Naomi Clark

Naomi Clark lives in Cambridge and is a mild-mannered office worker by day, but a slightly crazed writer by night. She has a perfectly healthy obsession with giant sea creatures and a preference for vodka-based cocktails. When she’s not writing, Naomi is probably either reading or watching 80s cartoon shows, and sometimes she manages to do all three at once. You can follow Naomi at Twitter; Facebook or on her Blog.

 

Contest Time

We’re giving away plenty of swag in the DARK HUNT blog tour. There are daily ebook giveaways and hampers of goodies up for grabs at the grand finale of the tour including ebooks, limited DARK HUNT t-shirts, personal horoscopes and tarot readings by Naomi Clark, as well as postcards from Ayla, Shannon, Vince, Joel and Glory (urban wolf series characters). Leave a comment here (ask me a question; tell me about your paranormal passions; or just say hellowith your email address to be entered. Enter at each point along the tour for more entries and more chances to win. 

We’re also giving away a free copy of SILVER KISS, the first book in the Urban Wolf series, to everyone who comments. Just remember to include your email address to get your Smashwords voucher and find out how Ayla and Shannon ended up in Paris!

October 23

Last Call for Free Halloween Fiction

At Monster Librarian we’re looking for your free Halloween/horror/dark-whatever stories. We’re compiling a list for our readers. Send a link to your story to theothermicheleleeATgmailDOTcom. The Deadline is Monday night!

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October 21

Girl Gaming

Recently I blogged about being kicked out a role playing game because I’m a girl. Or rather, I’m a girl who actually role played rather than being (as we put it) “a Daphne”. Of course, I’m sure the situation is more complicated than I portrayed it. And of course there were times when I got distracted or bored, so I wan’t a perfect player either.

But that player and I who disagreed got to have a talk and, while I take everything with a grain of salt, my perceptions have changed a bit. I was still kicked out of the game for things directly related to my gender, things which are very likely just excuses used to justify crappy behavior. But, I take what people say to me as input to their behavior, and I was told that one of the reasons I “wasn’t liked” was because I/my character “was a ball-busting feminist”.

I’ve been repeating that in my head for a few days now. So, the same woman who at the beginning of this month was uncomfortable because one blog post, one attempt to stand up, not for women, but for what I thought was just an issue of human fairness, left me labeled a feminist is a ball-busting feminist? It took me a MONTH to finally decide that yes, I did have the right to stand up to the people who had treated me that way. It took me two more months to talk about what had happened with anyone other than my BFF & my partner.

So this person who’s incredibly insecure, this person who commonly believes she doesn’t have the right to stand up for herself, is a ball-busting feminist, not for walking in a SlutWalk, not for trying to get everyone to sign a feminist petition, not even for the blog that broke this webpage, but for playing a pretend character in a certain way. For playing the character as a strong, confident person looking to make her way in the world. For not being, in my personal life or in the fiction game, a woman who depends on the males around her to tell her what to do, how to act or how to play my damned fictional character.

I’m just boggled. But it’s not just about this one instance.

See, I love the fan community for reasons like this. For reasons like my daughter telling me why Starfire is like her. For conversations with scientists and lawyers about how magic and monsters would change the world in ways other people ignore (seriously, UF authors, how would vampires change HIPAA or inheritance laws?) For my partner coming to the conclusion that Superman’s death & recovery would have made more sense if DC had just revealed that he was a Time Lord regenerating instead of the whole heart beating so slow no one knew he was alive thing.

I like geekendom because it brings me together with people. My friend Jimmy who just died, I met him because of a role playing game. I got to spend some valuable time with him before his death because of a role playing game. My kids got to know him because of a role playing game.

These games bring us together, give a reason to socialize instead of tune out in this over-stimulated world.

And then I run into situations like this, where people don’t know how to deal with me. It’s not all, it’s not even most people. But because of gaming I’ve now been almost hit by a man angry at me over a character. I’ve been ostracized from a group of friends because they didn’t like how I played my character. I’ve been hit on, even to the point of people taking liberties with my body. I’ve had people expect me to share my body with them just because I’m a female at a role playing game and that’s what the other women did (even to the point of being told my relationship didn’t matter).

Where does this crap come from? Hmm, oh, I don’t know *glares at fem fatal comic book characters who are little more than willing holes for any male in the book*

Today I’m starting a new game, trying to put past ills behind me. We’re playing Deadlands, a Lovecraftian/Weird West blend from Savage Worlds. Not to sound like a feminist, but I’ve spent the past 3 days reading the Player’s Guide and not one “example” says “she”. It’s all (so far, remember I still haven’t finished the book) “your character goes into a town. He…”

There are only three explicit references to females. A sidebar, wherein the creators say that for game purposes women are largely accepted for any reason in any job. Especially as sheriffs. Two drawings of female characters, both sheriffs and both in skin-tight pants and shirt that are tragically missing a button or three (yet also nearly skin-tight). And a reference to the profession of “Saloon Girl” as a buyable, in-game trait.

Now, I have not read the book word for word, or the other books. But I do know that in books by White Wolf they switch between “he” and “she” in passages meant to give examples. And in Steve Jackson’s In Nomine (another favorite of mine) the characters are by nature genderless, being celestial beings. The only time they have gender is when in a body on earth (and vessels are just as likely to be animals as male of female). In the old Marvel RPG (much love to it) they use Marvel characters as examples, and they profile their female characters with the same care as their males.

So why, Savage Lands?

But the biggest thing that bugs me in an otherwise great looking game, is another sidebar, where it says that despite being set in the late 1800s where the Civil War is still going on, there is no racism. Lee freed the slaves, there was no Jim Crow-ing (not to mention the racism against Latinos, Asians, and the Irish.) Then the side bar ends with (I’m paraphrasing because I don’t have the book opened right now) “Like in real life we’re beyond racism. Only villains and the evil are racist.”

Oh, really?

(Side note: I’m writing an RPG actually. I was going to use D&D’s open d20 system to do so, until I saw the provision in the terms that said you could not use any real life races or religions in your game.)

I understand perfectly how it is nicer and easier to stripe the nastiness from history for the sake of enjoying it better. But honestly I feel that true historical complexity adds so much to a story. I ran a WW Wild West game years ago and I found that a few of my players purposefully played minorities because it lead to a more complex, more challenging and therefore A MORE SATISFYING role playing experience. (In fact it’s happened more than once. I’ve done it more than once. In fact my partner has decided to play a gay male in this Deadlands game, and I’ll be playing a mixed race woman and our core concept was that were were married for both of our protections.)

These kinds of complications add to the experience, but more than that, don’t you think it’s a little disrespectful to say “We don’t like this nasty truth about the past, so we’re going to pretend that it didn’t happen?”

Really, gamers and game writers alike, Don’t you think that maybe it’s worse to strip that from your games and instead load it up with sanity checks and blood drinkers, and well, have you ever read Freak Legions (White Wolf’s guide to playing character who have been corrupted by evil and commonly do things from having acid ejaculate to ritually sacrificing children, not for death, but for slow corruption, to their gods)?

So we can play villains or heroes, we can be the children of Baron Samedi, or a vampire of the same name who slowly rots every night. We can play demons or angel (literally), our characters can live, or die from having alien larva implanted in us and eating us alive. But we’re not cool with acknowledging our own, real, provable, STILL OCCURRING dark pasts?