Never Going Home: Tears in the Sea project
I’m fairly awful at self promotion, but I’ve been doing pretty good at writing and hitting deadlines lately. My latest project for Wet Ink Games is Tears in the Sea, a dossier of campaigns for the Never Going Home game I wrote for last year. The Kickstarter just wrapped up (and was fully funded).
Details are below. This has been a fun game to write for. I look forward to it making its public debut later this year.
North Sea, 1917 – One of the many terrifying new weapons of the war is the dreaded U-boat. Something turned the previous crew of U-19 into a twisted mass of flesh partially merged with the ship. The vessel is sound and the flesh still responds to commands, so the German navy sends the cursed ship and a skeleton crew on a special mission: recover all the information they can about a British plot code-named Project RIPTIDE. Contains magic sailor tattoos, a “Echos” Whisper Path and rules for ship-to-ship combat.
Lead Designer: Tristan Zimmerman
Additional Writing: Sarah Orr Aten, Corey Capps, Michele Lee, Ben Woerner